Does anyone have all sc2 achievements




















It only takes a minute to sign up. Connect and share knowledge within a single location that is structured and easy to search. As the title says, are there any shortcuts to getting all of the achievements in the game preferably without cheesing through games, etc. The quickest way to complete all the achievements assuming you have sufficient skill level would be to do it like this:. StarCraft 2 has a lot of achievements. There are almost a thousand different achievements available as of When you say "get all achievements", this is a really big task.

If you are an achievement completionist, you probably want to define some more realistic goals with respect to StarCraft 2, such as just completing the campaign achievements, because to actually get them all will take a very long time. The reason for this is the Multiplayer category. All of the other achievement categories combined all three Campaigns, Mission Packs, Custom Games, Exploration, Arcade, and Co-op will take you less time to complete than the Multiplayer achievements.

The following analysis will show why, and just what kind of time scales we are looking at. In this category, there are two achievements in particular that are the big nasties: "Solo Zen Master" and "Team Zen Master". Each of these require you to win games with each of the four race options: Terran, Zerg, Protoss, and Random.

Now, winning games as each race option in both solo and team is really hard for several reasons. How long does this take? Let's make some assumptions. Let's say you have a fairly aggressive play style, preferring to attack early off of one or two bases rather than go for map control. This means you could have an average game length of about 20 minutes, so you can play 3 games an hour.

Now let's say you have a full time job, but are dedicating the bulk of your free time to playing StarCraft. You can get in 4 hours every weekday and 10 hours on the weekend leaving you a few hours to go out for beers and talk about StarCraft.

This adds up to 40 hours a week of StarCraft. This means that it will take you weeks to play the needed 12, games to get this pair of achievements. To close out the Multiplayer category in its entirety, you also need to play another games to get all the Versus AI achievements, but that only adds another 6 weeks on top of this.

Thus, devoting a full-time job's worth of attention 40 hours a week to StarCraft 2, it will take you just over 2 years to get all of the Multiplayer achievements. That's enough time to play all of Skyrim about 10 times over.

The Campaign achievements are far more reasonable as a completionist goal. Legacy of the Void is supposed to be the last big campaign for StarCraft 2, so let's ignore the Mission Packs since we don't know how many of those there will be and just deal with the three big campaigns: Wings of Liberty, Heart of the Swarm, and Legacy of the Void. To get all of the achievements in these is best done by playing through each campaign three times: once on normal, once on hard, and then once on brutal.

This is not going to be the theoretical fastest way to get all the achievements, but going for all the achievements on a single brutal playthrough may prove difficult or in some cases impossible for example, the Legacy of the Void mission "Into the Void" requires two playthroughs to get all of its achievements.

The theory of this system is on the normal playthrough, you get the bulk of the achievements, including all of the bonus objectives and achivments that require you to play on normal or harder. Then, on the hard playthrough, you get all the achievements that require you to play on hard or harder these are the "Mastery" achievements in the Swarm and Void campaigns.

Finally, on the brutal playthrough, you are just trying to finish. There are a couple advantages to the triple-playthrough style. First, you are only doing achievements on the minimum difficulty needed, meaning when you play on brutal, you don't need to also be hitting bonus objectives or doing other difficult things. Second, you get to play through the missions on an easier difficulty to understand them, allowing you to better plan for the harder playthroughs.

Finally, you can replay individual missions on higher difficulty using the mission archives feature, meaning you can play missions on hard or brutal while still using all of the campaign advantages you accumulated on normal. There are 29 missions in the Liberty campaign, 20 missions in the Swarm campaign, and 22 missions in the Void campaign counting the epilogue. This is 71 missions total, each of which need to be played 3 times. Given that campaign missions are a little more involved than a multiplayer rush, let's assume 30 minutes per campaign mission.

This means about hours of campaign time to complete all three playthrouhgs of all three campaigns. Add in some time for the "Lost Viking" and "Hurry Up, It's Raid Night" achievements in the Liberty campaign the few achievements that you don't get in the triple playthrough and you're up to hours. And I have no patience for most games that force me to do some task X number of times to unlock new content - and yes, that includes Team Fortress 2.

I'm using them for a different purpose: to make the game harder. I decided from the start that, after waiting 12 years for this game, I was going to drag out the experience of playing the campaign as much as possible.

To that end, I'm playing through on hard difficulty I usually play on normal, 'cause it's the normal thing to do and challenging myself to not just beat the game, but to beat the living hell out of it. I aim to hurdle over the raised bar of earning all of the achievements. Instead, they give you two extra goals you must accomplish per mission, like winning within a certain time limit on hard difficulty, getting through with your stealth hero untouched or killing an enemy you might've otherwise avoided.

It definitely makes things more challenging—insanely challenging in some cases—and it's definitely extending and enhancing my StarCraft II experience. Custom Game Protoss. Win 3 solo evenly matched Custom Games as Protoss against any A.

Custom Game Zerg. Win 3 solo evenly matched Custom Games as Zerg against any A. Qualified For Action. Play enough qualifying games to get placed in a Versus league. Medal of Valor. Challenge Completed. Complete all the challenge missions with a Bronze rating or higher. Play Replay. Free-for-All Crusher. Destroy a total of enemy units in Free-for-All Quick Match games. Flying Solo. Medal of Honor.

Training: Stage 1. Training: Stage 2. Training: Stage 3. Race Level 5. Medal of Competency. Solid Gold. Tactical Command : Bronze. Tactical Command: Silver. Tactical Command: Gold. Path of Ascension : Bronze. Path of Ascension: Silver. Path of Ascension: Gold. For the Swarm : Bronze. For the Swarm: Silver. For the Swarm: Gold. Harbinger of Death : Bronze. Harbinger of Death: Silver. Harbinger of Death: Gold. Psionic Assault : Bronze. Psionic Assault: Silver. Psionic Assault: Gold. Zerg Infestation : Bronze.

Zerg Infestation: Silver. Zerg Infestation: Gold. Opening Gambit : Bronze. Opening Gambit: Silver. Opening Gambit: Gold. Rush Defense : Bronze. Rush Defense: Silver. Rush Defense: Gold.



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