What does precision do in dcuo




















August 17, at am. August 20, at pm. August 21, at am. August 21, at pm. August 22, at am. August 22, at pm. Endzeit says:. August 25, at pm. August 28, at am. Funktastic says:. September 9, at am. I think this needs a change up since most of this gear has been nerfed by now. Duke Cannon says:. September 25, at pm. November 11, at pm. Stumpjumpers says:. November 12, at pm. Lytbringr says:. November 14, at pm. November 20, at am. Sheldon says:.

December 1, at am. GreenAlert says:. July 24, at pm. December 3, at pm. Scorpion Ice says:. February 28, at am. Gretyn says:. May 30, at am. Church Mouse says:. June 24, at pm. January 5, at am. Wow my precision is at right now and im only tier 3 not even cr70 yet. Isaacfreecass says:. July 27, at pm. But thanks for the heads up on the fire build needing might. Thanks buddy. User Info: betamax If you like combos instead of spamming powers then precision would be prefered.

You would also be less of a power drain on the group making you a more valued ally in the eye of the controller. I'd always put might above precision. Might is gonna insure that you do as much damage as possible with that blue bar before it's gone. User Info: nogimmick User Info: zICEz. Let me just say unless you have a troller thats going to feed you massive amounts of power You mite want to get that precision up. When you're a player who relays on might then you will realize how much power you will eat.

Then if Troller gives you P-O-T Then you're going to have to build your own power with your weapon anyway. So yea. Worry about it cause 80 is not doing it at all Another thing before people start arguing.

The word "need" should not be used on this game. I use the word "depends" because it all depends on how you play this game with your character. If You play with your powers more than your weapon then it will depend on your group and your controllers to replenish that power.

High precision is more effective at times because precision doesn't have any dependency Besides the fact of how you use your combo's with your weapon and you as a player. People tend to be blinded by things by saying "need" because they don't realize that others may not have the luxury of playing with good controllers, good healers, or Good tanks. Even Dps Precision and Might Buffs can be giving to you from your healers People please stop saying what people "need to do" because everyone does not play like you do A few of the power sets have access to powers that are finishers.

This can be a nice power to have for certain lower-power enemies, but it really comes into its own on bosses. Because bosses have so much health, you'll have the opportunity to use the finisher a few different times. Some powers, like Light or Celestial, allow you to chain different powers together, usually to a different effect than they would have had otherwise, such as having an extra effect or damage, or costing less power to cast, etc. Hard light, for example, can theoretically infinitely combo their powers together in a chain, so long as they have a controller around to give them a small amount of power occasionally.

If your power set has access to it, it's a nice power to start your damage rotation with, and they usually stay active until the cooldown resets, allowing the buff to be essentially permanent provided you have the power to cast it. There are some powers that rely heavily on power interactions.

Gadgets, for example, has a lot of different powers that aren't going to do much on their own, but in the right order, they can have a devastating effect.

Some of these powers are going to do extra damage if the target is already electrified, for example, or if the target is already frostbitten, the power will freeze them entirely. This really rewards planning out your attacks and creating a nice damage rotation, but definitely punishes a more freeform approach to DPS. Every weapon has access to weapon mastery combos. These combos play off of the combos already present in the weapons, allowing you, for example, to chain a brawling combo into a devastating two-handed attack.



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