Your range prevents Janna from being able to peel you off as easy as she can other champions. If you have a hard time avoiding Tornadoes you can also just play it as a farm lane. Its hard to poke through all her sustain and her silence can set up ganks when used well. She also has a decent amount of poke herself. That being said you can take ignite and play passively then all-in when your jungler hopefully ganks. Super high damage. If you let him stun you, you're probably dead.
That being said if he misses everything it gives you plenty of opportunity to punish him for it. Dumb shield blocks everything. Avoid getting hit by his Q. If it does hit you, try to snare both him and his ADC so they can't proc the passive. His shield is dumb. If he gets early kills its bad news, but you outrange him. Try to keep wards up in bushes lvl 6 so he can't sneak an ult. Avoid getting in range of his fear. Lulu is pretty annoying especially if she plays aggressively. Good Lulus are very hard to deal with but you won't find very many of them in low elo.
You can try to play as a lane bully, but if she becomes difficult to deal with back off since she can deal a decent amount of damage. Snare lasts for a million years, black shield negates most of your kit, her ult can be fatal if you can't get out of its range. If you can dodge her Q you should be fine though. Sort of similar to Braum, if he hits you with his slow its bad news for you, but Tahm does a suprising amount of damage on top of that.
He also eats his ADC out of danger, which is annoying. Avoid his stun and you'll be fine. If he's too slow you can usually kill him or his adc before his ult finishes resolving, but don't waste your abilities if you think you cant. He has a lot of damage. You need to dodge his E or he will almost certainly kill you. There's a reasonable chance he'll bring Ignite to lane. Just don't get caught in his cage flash out if necessary and try to end the game soon so he doesn't reach his late game.
His ult can save him or his ADC from your combo if he uses it quick enough. He also has decent damage and getting double-bombed isnt fun. That being said his bombs aren't too difficult to avoid. While the windup time on his Q does make it easy to predict, if he does land it his insane damage especially once he gets ult makes him extremely dangerous.
If he gets ahead he will easily 1shot you or your ADC every time and become a real threat. Recent direct buffs combined with buffs to tank items has made Nautilus a force to be reckoned with. You're way too squishy to survive getting hooked, so don't let him land it!
Her ult can set you up for easy kills and she has decent enough range to survive the laning phase plus her slows for kiting.
She has really long range. Good caits will trap underneath a snared opponent and do a lot of damage. Draven can put out a lot of damage but needs to get farm and then needs to get a kill before he really spikes.
While you can set him up for kills in some lanes, surviving the laning phase is hard in some matchups. Ezreal can farm fairly safely from a distance and his ult can snipe of escaping enemies. He also has a built-in escape so the laning phase is fairly safe overall. Kaisa's range isn't great and she really needs somebody to help her get through the laning phase. Playing against aggressive lanes is especially hard. She has decent range especially with rockets and a slow, but shes also immobile and pretty squishy.
She needs a tank support or somebody with AoE CC to really make use of her ult. Kogmaw has a really weak early game and wants a sustain support to help him through it. If you can peel flawlessly I suppose it could work, but I would recommend just picking something else. He can follow up on a snare with a decent burst if damage, but his range isn't great and you can also find yourselves getting bullied out of lane in a hard matchup or if you mess up.
She has a lot of damage and if she ults a snared target its a pretty easy kill. Although she's pretty immobile she does go pretty fast with her W. Sivir has decent range, can do a decent amount of damage especially if you snare an opponent so she can easily land her Q , and has a bit of defense with her spellshield.
She has a great escape since its interactions with other other skills are dumb ty riot. The only thing is her E makes waves naturally pushed unless your opponents are hardpushing so be sure to ward. He has a pretty weak early game and while his Q gives him a bit of evasion if he gets hit with a bunch of burst there's not much either of you can do.
She has decent range and poke, plus her ult makes it hard to kill her once she gets level 6, but you can also get poked out or engaged on early.
Join or Log In. Join the leading League of Legends community. Create and share Champion Guides and Builds. Login Social Login. Create Account Social Register. Build Introduction Preseason Update! Ability Haste vs. Use Plants! Tips for Climbing in Bronze Credits.
Vote Vote. Updated on November 15, Build Guide By katt5 66 4,, Views 61 Comments. Guide Discussion 61 More Lux Guides.
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so! I liked this Guide.
I didn't like this Guide. Vote Comment. Comment Would you like to add a comment to your vote? Thank You! Choose Champion Build:. Runes: Summon Aery. Spells: 1 2.
Ranked 39 in Support Role. Starting Items. First Backs. Core Items. A New Challenger Appears?!? Boot Upgrades. Wrapping Up the Build! Rabadon's Deathcap Void Staff. Situational Items. Example Full Build. Elixir of Sorcery Control Ward. Ability Order. Light Binding Q Q. Prismatic Barrier W W. Literally no different than saying I still cant counter Hadokens after 20 years. Kinda a large difference between knowing how to jump over fireballs and two characters having mechanics that don't align with the mechanics of other characters in the game, but whatever.
I'm tired of following my dreams. I'm just going to ask where they're going and hook up with them later. User Info: Flambian. They aren't channeling, it's just a really long cast time. Cast times can not be interrupted by anything other than death, or in the case of point and click abilities, losing sight.
Cast times exist to let otherwise instant abilities have animations, and to add counterplay. An ability having a cast time is negative for the champion who is casting as they cannot do anything during it , just not as negative as a channel. User Info: MortimerScharf.
User Info: HeartbreakKid Who cares? No other sport really matters to me. User Info: ChobitDollfie. User Info: Dark Symphony. She works against other ADCs who are strong during the early game as well, although Draven will forever be the best example of it. You will be an initiator when it comes to fights, so Bone Plating should work perfectly for you, especially in the early game when that 30 HP can mean be difference for First Blood.
Go in and take the first few hits, so that your ADC can go all in if needed. Nimbus Cloak serves the same purpose: helping you initiate fights.
The movement speed it grants you can help you get to your target much faster, which works great if you combo your Lucent Singularity with your Light Binding.
Throw the slow on the enemy, use the movement speed to get closer, then stun them. These will give you armor, health regeneration, and bonus HP. You should also consider Plated Steelcaps for some more armor. These are enough to keep a Lux afloat in a game of League of Legends where her team is slowly but surely winning the match.
Indeed you're right. Updated the answer. Thanks : — Deotronic. Vogel, that's incorrect. Yi and Fiora disappear from the map for the duration of their abilities, and as such cannot take damage nor can they be knocked up by rupture or pulverize.
Devon I died too often while performing both spells to believe that. Please provide some reference that they become untargetable — Vogel Show 1 more comment. When used in the right moment can avoid it Sivir's Spell Shield Active : Creates a magical barrier that lasts up to 3 seconds which blocks a single enemy ability used on Sivir. If an ability is blocked by the shield, Sivir regains mana. Nocturne's Shroud of Darkness Active : Nocturne creates a magical shield for 2 seconds which can block the next enemy spell that hits him.
Kayle's Intervention Active : Kayle bathes a target ally champion or herself in holy light, rendering them immune to all damage for a few seconds. Damage Reduction Akali's Twilight Shroud Active : Akali throws down a circular cover of smoke that lasts for 8 seconds.
While inside the area, Akali gains armor and magic resistance Janna's Eye Of The Storm Active : Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. Morgana's Black Shield Active : Places a shield around target friendly champion, absorbing magic damage and preventing disables while the shield holds. Michel Michel 9, 32 32 gold badges 86 86 silver badges bronze badges. You forgot kennen's Lightning rush Movement speed, Armor, MagRes , and the bonus magic resistance from Nidalee's kitty form.
ChaosPointDK Thank you, you are right. I can't update right now. But as soon as I get home I'll do it. Update with lightyouning rush? Could be good info, but long story short, its still "Who ever has a way to increase their magic resist can reduce incomming magic damage". Man, who could have known, lol — ChaosPointDK.
We can add the initial dash component of Zed's ultimate ability to this now, as he's untargetable at that point. One thing that was forgot however though Zilean Ult.
You can build: Banshee's Veil which blocks 1 spell every 45 seconds. Maw of Malmortius blocks damage instead of damage and is built from Hexdrinker. Magic Resist, additional health makes it so Karthus' ult does less damage to your total health. Fizz use his E to become untargetable which makes it so Karthus' ult doesn't hit him.
Vlad's W makes him turn into a pool, making it so Karthus' ult doesn't hit him. Shields can absorb the magic damage that Karthus' ult does. Morgana's E is a shield which blocks a certain amount of magic damage. Kassadin's Q interrupts any channelled spell, including Karthus' ult.
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